Gomu Gomu No Mi (Rubber) (2024)

"'Tap: gum pistol(0)"'[]

The users pulls their arm back them launches it forward. Has a 1.5 second cooldown. Creats a shockwave on launch. deals 5,710 damage.

Z: Mortar (0)[]

The user leg stretches out above them and slams it down toward the ground with small AOE. It deals 6,708 damage. The cooldown is about 4 seconds.

X: Cannonade (100)[]

The user stretches both of their arms behind of them and deals damage to anyone hit by them. It has a much shorter range than Pistol. It deals 8944 damage. The cooldown is 5-6 seconds.

C: Multi Barrel (300)[]

The users arm move very fast and attacks multiple times hitting anyone within its range. It deals 11.25k damage and gets stronger if you hold it. The cooldown is 12-13 seconds.

V: Transform[]

The users bends down then their skin turns pink as pink and white steam comes off them. Needs full force bar to use.

E: Glide (0)[]

The user spins their legs around replicating propellers, and they can fly for a brief period of time. Deals a small amount of damage.

V: Second (1000)[]

Pressing V will activate Gear Second. When the key is pressed, the player will take a similar stance to Luffy in the anime when he uses Gear Second and transforms. Pinkish/White steam will begin to come from the body and the movement speed will increase very slighty. There are no side effects to prolonged use of Gear Second. To deactivate Gear Second press V again. You would need a full force bar to use.

Gear Second is the second form for the Gum-Gum Fruit. The required Devil Fruit stat to enter this form is 1,000. In the anime, Luffy first uses Gear Second in the Enies Lobby arc, where he increases the blood flow in his body causing friction in his veins. The steam emitting from his body is caused by his evaporating sweat. Gear Second increases the damage and speed of all moves and decreases their cooldowns. (THE VIDEOS ARE OUTDATED)

Gomu Gomu No Mi (Rubber) (2)

'"Tap:Jet-pistol (0)'"[]

The users pulls their arm back then launches their arm at high speeds which makes it look practically invisible while making multiple shockwaves before contact. Deals 5,700 damage.

Z: Inferno Hawk (0)[]

The users pulls their arm back as it coats in a flame and as it attacks then the arm explodes into the target. The cooldown is reduced to 3 seconds. The attack has a higher range than the base tap and it deals burn damage for two ticks. It deals 7,500 damage.

X: Turbo Cannon (100)[]

The player hold their arms behind them, on release the user launches both arms at high speed Infront of them. The cooldown is reduced from 6 seconds to 5 seconds. The attack is much faster than any of the normal attacks and it has a higher range. It deals 10,000 damage. It also has a shockwave effect around it.

Gomu Gomu No Mi (Rubber) (4)

C: Jet-barrel (300)[]

Rapidly punch 40-50 times. It has a longer distance than the regular Gatling and is also faster. Each punch deals 495 damage and a total "Jet" Gatling does a maximum (80 hits) of 16,800 damage. Each hit also has a small shockwave effect around them. The cooldown is 11-12 seconds.

E: Super glide[]

Pressing "E" (special move) makes the user spin their legs around similar to it's base version then the users moves faster to where the camera is facing at. It has a 4-second cooldown.

Snake Man has a unique attribute, which is auto-tracking. When the player fires any of its attacks it will lock onto the closest enemy within its range. Unfortunately, this proves to be more of an awful feature than a good one. Its biggest weakness is that when you fire its attacks, you can't move from the spot you hit it from. (if you dash as soon as you attack you can move freely) The attacks do a lot of damage but because they're evaded easily with soru or ken so it makes them useless unless you use C move on them first, which cancels ken. Overall Gear Fourth currently is a decent fruit with huge PVP advantages.

B: Fourth (0)[]

Pressing B will cause the player to transform into Gear Fourth.

Z: Gum #1 (0)[]

Send a homing punch dealing 10,000 damage with a cooldown of 4-5 seconds.

X: Gum #2 (100)[]

Snake Man's Bazooka is a much heavier version of its Pistol move. The attack takes a full 4 seconds to hit and it's a 5-second wait before you can move again after having thrown the attack. (if you are on mobile and you dash as soon as you attack you can move freely this works for pistol and bazooka) It has a much thicker laser and it bounces around the same amount of times as a pistol. The reason it has a much longer wait is that the move will connect but do no damage at first, and after it connects a yellow dragon head rides along the arm of the user and snaps in the same direction as the initial punch before hitting the target. Although, in the new update, the attack is much faster. The dragon is a yellow head and has a roar that sounds similar to Saber's dragon head throw. It deals 12.5k damage Despite this attack's damage, it can also be easily avoided by using Kenbunshoku Haki. As such, despite it seemingly being a useful attack it can be easily k.ad This move can hit multiple enemies, but only if they are very close together. The cooldown is 10 seconds.

C: Gum #3 (300)[]

Send a barrage similar to gear second but has much more range. The punches in the barrage bounces 3-4 times (this does not effect hitbox). As for the player who used this move they cannot dash, air jump or activate Kenbunshoku Haki, this move can be cancelled by letting it go or getting damaged by NPC or any player that uses a long/medium range attack. This move can be dogded by Kenbunshoku Haki, but the move also decrease the Kenbunshoku Haki charges much faster if the barrage hit. This move has a cooldown of 15 seconds.

E: Special (200) (Flight)[]

Pressing E caused the player to fly at medium speed for 20 seconds before the move automatically come to stop (the speed does not affected to how much health the player has unlike any other logia fruit's fly abilty that does get affected by the player's health). This move has a refresh of 5-6 seconds. While activated the player will not be able to use dash, air jumps or activate Kenbunshoku Haki. This move will not regenerate the user's health until the move is done/cancelled.

Gomu Gomu No Mi (Rubber) (2024)

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